Game Illustration, Programming, Game Design
Fully functional game. Self-directed final project in programming course. Coded game from scratch in Python and drew all elements by self on Procreate.
Awarded Best UX Design amongst cohort.
Featured in Fall 2024 class cohort’s lightning round video.
The game is a cafe simulator, where the player plays as the waitress. Players are responsible for making and delivering each order to customers, who come in with randomly generated orders.
3 Weeks
Course:
15-112: Fundamental of Programming, Fall 2024
Role:
Individual
Tools:
Python, CMU graphics, Procreate
Illustration Highlights:
Characters:
The theme of the cafe is inspired by Japanese maid cafe aesthetic and the gothic lolita subculture.
The maid serves bunny customers wearing different colored outfits.
Background & Scenes:
Food Deliverables:
Toppings:
Features include:
- Drag-and-Drop
- Click-and-Drag
- DFS Recursive Pathfinder
- Slicing/Mixing Foods
- Different Scenes
- Animations
- Countdown Customer Timer
Storyboard:
Rough scene-by-scene prototyping of the different features and interactions within the game.