Interaction Design, Form-Giving, Hand Craft, Rapid Prototyping
Exploring a range of rubber-band and wood interactions, I created a final model capturing the essence of the forces involved. I made a form that balances practical and playable form languages and visual cues.
3.5 Weeks
Course:
Products Studio Mini, Fall 2024
Role:
Individual
Tools:
Gray Foam, Gesso Paint, Plaster, Adobe Illustrator
The first task was to craft several models using rubber bands and wooden pieces. Given wooden pieces and rubber bands with a variety of shapes and sizes, I created different combinations that explored different motions and tension forces.
Some questions that I examined are:
“How does the shape of the object influence the interaction implications for the hand?”
“How can basic shapes that aren’t so ergonomic - like harsh rectangles, triangles, and perfect circles - still invite usability signals?”
“And how do both the physical and visual presence of rubber bands reinforce these signals?”
Different shapes of varying sizes are meant to excite curiosity on how the pieces may be interacted through pushing together and pulling apart.
The first exploration I did to refine this interaction was the overall shape of the form.
I began by analylzing the primary tension forces involved in the rubber-band + wooden model.
The rubber bands are pulling the discs apart, to each sides of the platform. Meanwhile, the ‘user’ tries to interact with the model by pulling the discs together towards the center. The tension forces are working in opposition against each other, so I wanted to create a form that highlights this relationship.
Secondly, I tried out patterns on the tokens within the frame. Using simple lines and dots, I enhanced the interaction possibilities between the user and the tokens.
Starting from changing line weight and angles, I then went on Illustrator to create more complex combinations, including blocks and triangles. Scaling back, I drew inspiration from dials on stovetops, clocks, and timers, and simplified the visual elements to just lines and dots.
In the final iteration round, I worked towards refining both the craft and form of the device. With the form, I polished its dimensions - radii and angles - by hopping on Illustrator.
Starting with the craft, I switched to using gray foam from pink foam, which was able to hold the concavity of my design better. We were given plaster to paint our models, and it required several rounds of painting and sanding to achieve the smooth finish I was aiming for.